๐—ฆ ome People Don't Understand The

      ๐—จ se Of Metaphors/Metafores/

      ๐—  etafours/Meta4s/Meta2²s).

     Σ

๐Ÿ”ป  SUM wisdom ∀.

 

๐Ÿ”น   It's ๏ธa Submarine - an SNMC

        [Submarine Nuclear Missile Carrier (with an advanced AI)] that has accepted Jonah (on behalf of God) as it's commander.

 

โ„น๏ธ   Here we have a dynamic

        metametaphorโ‘ด, a familiar human object that serves as a metaphor a higher system still. It's a three part system of ideas.

 

๐Ÿ”น๏ธ  The use of metaphors very often goes

       hand-in-hand with ๐— ๐—ฒ๐˜๐—ฎ๐—บ๐—ผ๐—ฟ๐—ฝ๐—ต๐—ผ๐˜€๐—ถ๐˜€ - one of the most importantโŸ and often complexโŸ processes anything (including ๐—ง๐—ต๐—ฒ ๐—›๐˜‚๐—บ๐—ฎ๐—ป ๐— ๐—ถ๐—ป๐—ฑ) can undergo.


๐Ÿ”น๏ธ The following piece is included in my

       personal ๐—ฃ๐—น๐—ฎ๐˜† ๐—Ÿ๐—ถ๐˜€๐˜ ๐—™๐—ผ๐—ฟ ๐— ๐—ฒ๐˜๐—ฟ๐—ผ๐—ฝ๐—ผ๐—น๐—ถ๐˜€.

 

๐Ÿ…ผ   PHILIP GLASS - Metamorphosis. ๐Ÿ‘‡

 

๐Ÿ”น๏ธ  With excellent choice of imagesโŸ the

       following is an interesting addition to

       PLFM for - among other things - playing on board ๐—๐—ผ๐—ป๐—ฎ๐—ต'๐˜€ ๐—ฆ๐˜‚๐—ฏ๐—บ๐—ฎ๐—ฟ๐—ถ๐—ป๐—ฒ.

 

๐Ÿ…ผ   GEORGIO MORODER - Machines. ๐Ÿ‘‡


Resources


Music



Footnotes

 

โ‘ด   ๐—” ๐——๐˜†๐—ป๐—ฎ๐—บ๐—ถ๐—ฐ ๐— ๐—ฒ๐˜๐—ฎ๐—ฝ๐—ต๐—ผ๐—ฟ is a

       continuously evolving, plot-driven comparison—often using a recurring object, prop, or image—that unfolds over time, revealing deeper character insights or thematic changes as the narrative progresses. Unlike static metaphors, it has a beginning, middle, and end, acting as a โ›livingโœ symbol in storytelling.

 

๐—ž๐—ฒ๐˜† ๐—”๐˜€๐—ฝ๐—ฒ๐—ฐ๐˜๐˜€ ๐—”๐—ป๐—ฑ ๐—˜๐˜…๐—ฎ๐—บ๐—ฝ๐—น๐—ฒ๐˜€ ๐—ข๐—ณ ๐——๐˜†๐—ป๐—ฎ๐—บ๐—ถ๐—ฐ ๐— ๐—ฒ๐˜๐—ฎ๐—ฝ๐—ต๐—ผ๐—ฟ๐˜€.

 

๐Ÿ”น๏ธ  Cinematic/Narrative Use:

โ–ช๏ธ  A specific object, such as a pair of

       garden clippers in a thriller, might appear in different scenes to show which character is currently in control.

 

๐Ÿ”น ๏ธCharacter Evolution:

โ–ช๏ธ A wardrobe item or prop can

      change in meaning; for instance, a character discarding an item represents a change in their personality or circumstances.

 

๐Ÿ”น๏ธ Conceptual Development:

โ–ช๏ธ It externalizes a character's interior

       world by allowing them to interact with it, revealing their true nature to the audience without the character being aware of it.

 

๐Ÿ”น ๏ธDiscourse Dynamics:

โ–ช๏ธ In conversation, dynamic

      metaphors can shift in โ›activationโœ, ranging from โ›sleepingโœ (conventional) to โ›wakingโœ (highly active) as they interact with the surrounding context. 

 

๐Ÿ”น ๏ธExamples include viewing a

      complex organization not as a rigid machine, but as a โ›fluid, adaptive organismโ› that repairs and grows, or describing a tense negotiation as a โ›chess gameโœ where the pieces (metaphorical, not physical) change position and significance throughout the dialogue.