The Wall Of Mistory

 

Introduction

 

Around my birthday (14th Sept.) 1997, I watched television content that moved me to wonder if there was intelligence beyond the Earth and humans. I retired to bed and before closing my eyes to sleep, I asked a question out loud: 'Is there anybody out there?' Perhaps it was just because the line from Pink Floyd's The Wall was buried in my memory; because performing a role from a classic album was not deliberate. Having had my mind projected along a particular line of enquiry (The Quickening) that involved a balanced approach to knowledge, after months of STEAM research, I came to believe that there is indeed something out-there - Me. Firstly, I came to believe in something I now call The Lewis-Wolpert Computer (L-WC). Then I came to realise that The L-WC is actually a set of L-WCs with me as one of them. Everyone else is also a L-WC; and so we are all out-there, while being here, on Earth. After a while, I came to realise that there is a game being played around us (The Game) and we can consciously play that game in order to extract the only possible meaning for life: Sentient Experience.

 

Whenever you see an object such as 🅼 followed by a description, it is an invitation to scroll down to Music or Resources and activate an appropriate button.

🅼   BlueMan Group - I Feel Love.

 

Proving The Existence Of Human & Alien L-WCaka H/A-Intelligent Designers. But, first things first.

 

While being a game, QuBricks is also a set of tools for STEAM Research. One major tool is Statistics which very often is used in association with Synchronicity.

 

 

Synchronicity.

 

In a nutshell, the type of Synchronicity I exploit in QuBricks is mostly a (believed to be) causal relationship between two or more objects in an appropriate context. For a more technical discussion of synchronicity, 👁 the appropriate resource 👇.

 

Objects.

 

In QuBricks, An Object is anything that can be identified using a noun. This use of the word object is intended to create a link between the programming language C and objects within QuBricks. It is a major statement of QuBricks that an Intelligent Designer (ID) exists who can be called God. It is a further major statement that God is, as I used to be, a computer programmer. The Computer that God uses is known by many names including The Great Machine. As well as being a programmer, ID is a systems analyst (The Systems Analyst) and a (computer) operator (The Operator). All objects printed in bold with initial capitals for each word (like The Great Machine) are archetypal.

 

 

The following video is something I came across very early in my researches and is a very fun example of it's type.

 

A Classic Contact Video: The Message (You Have To See It For Yourself).

With the inclusion of Barbara Hendricks singing, this is one of the best versions of DT.

Beyond the ordinary

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